Motion
Durations, easings and two springs as tokens, one clock for every live loop, and one attribute for reduced motion.
Calm is the point. Hovers change colour only, over one 150ms heartbeat on --ease-standard; nothing lifts and nothing shrinks on press. Floating surfaces slide 4px toward their anchor in 120ms and fade out in 100ms; they never zoom. Dialogs rise 8px on a critically damped spring. Springs move only things that actually move: a segmented thumb, a tab underline, the one highlight that glides between a list's rows. Scrolling stays native, and nothing pops in on scroll; only a scroll the app starts (a jump to the latest message, PageDown) rides a spring, described on Scroll area. Only live changes animate: loading a thread, switching threads and collapsing in bulk are static (data-instant). Every live loop divides one clock.
Durations
Each dot crosses with --ease-out over the token's duration. Click a track to run it again, or replay them all to compare.
| Token | Use | Value |
|---|---|---|
| Submenus closing, hover-intent fades. | ||
| A floating surface fading out where it stands. | ||
| The shared highlight appearing or leaving. | ||
| A floating surface sliding in: menus, popovers, tooltips. | ||
| The heartbeat: every hover and colour change. | ||
| The shared highlight moving from row to row. | ||
| Layout: disclosures, fades, the backdrop. | ||
| Content entering. | ||
| Content leaving, a dialog fading out. | ||
| A dialog's fade in, toasts arriving. | ||
| A field taking focus: its ink frame and halo. | ||
| A page of content replacing another. | ||
| The release spring: the switch knob. | ||
| Scene changes, a rolling number. | ||
| The settle spring: a dialog rising into place. | ||
| The morph spring: a segmented thumb, a tab underline. | ||
| A product's live signal coming up from the centre. |
Easings
Every curve over the same 600ms, twice --duration-slower, slowed so the shape shows.
| Token | Use |
|---|---|
| Colour and opacity: every hover. | |
| Size changes. | |
| Drawers and sidebar groups. | |
| Floating surfaces opening; the shared highlight gliding. | |
| Content entering, swaps, toasts, reorders. | |
| A field taking focus; slow media drift. | |
| Beams: the live signal and working text. | |
| Leaving. |
Springs
Three springs, sampled into linear() so CSS can run them: one for setting things down, one for things that move, one for coming to rest.
Set down
A dialog starts --dialog-rise (8px) low, fades in over 200ms and rises into place on --ease-settle over --duration-settle, while its backdrop blurs the page.
Release
A press is a colour, never a shrink. The switch knob comes to rest on --ease-release over --duration-release, a hair past its stop.
The curves are drawn from the tokens' own stops.
Distances
How far things travel. Under reduced motion every one of these collapses to none.
| Token | Use | Value |
|---|---|---|
| Floating surfaces slide toward their anchor; they never zoom. | ||
| Dialogs rise into place. | ||
| A solid slab, such as a command palette, drops in. | ||
| Trays slide from the composer's edge. | ||
| Content entering the stream. | ||
| A page of content rises as it swaps in… | ||
| …out of a short blur. | ||
| One glyph replacing another (copy, then a check). |
One clock
--loop-watch (3.2s) is the period and every live loop divides it.
--ease-sweep, slow off the edge and quick through the middle, so they run ahead of it; the pine lights each frame's stroke as the playhead enters that frame.One-shot entrances are never pinned, so a pop that happens to be running keeps its own start.
Other loops
Busy and placeholder loops are not live signals, and keep their own periods.
| Token | Sample | Use | Value |
|---|---|---|---|
| Spinner: busy, not live. | |||
| Skeleton: a placeholder breathing. |
syncAnimations pins each loop to the document timeline, so a running agent's signal, its running glyph and its working text restart together however late they mounted.
Reduced motion
One mechanism: <html data-reduce-motion="on">, set before first paint by the boot script and kept in sync by the hooks.
The contract
- Distances collapse: the popup slide, the dialog rise, the slab's drop, tray, enter and swap offsets, the swap blur and the glyph morph all go to zero, and the shared highlight jumps instead of gliding. Fades of 150ms or less stay.
- Loops stop. A still glyph and its text carry the meaning: the spinner holds its arc, the pine shows its whole mark, and a running live signal holds a steady lamp.
- Size and position transitions drop to 0.01ms rather than none, so
transitionendstill fires (the kit's popups complete at once when nothing runs). - JavaScript motion checks
prefersReducedMotion(), which reads the same attribute.
Try it
This switch is the site's own preference (it is also in the top bar's options menu). Replay the tracks above with it on.
The springs are sampled from real spring physics into linear() stops: settle is critically damped (ζ 1) over 320ms, morph is ζ 0.84 at ω 21.5 over 410ms (0.8% over), and release is ζ 0.75 over 280ms, which overshoots by 2.8%.